I started today by reading a book called Getting Real by 37 Signals. This book was especially recommended to me by several individuals and it sure delivers what it promises. The basic message is that making things simple is the superior way in almost every respect.
To put the teachings to action I spent the day sharing ideas with my friend who has assumed the role as the lead programmer in our project. After a while of tinkering with our website his message was:
You’ve achieved more in two hours than we did in the past two weeks.
This was obviously a joke but it unveils a part of the reality. It all comes down to three things:
- Remove everything unnecessary or confusing.
- Keep everything crucial.
- Make the crucial things simply work.
I used to work in IT project management and usually it was the customer that stopped a reality check being made on the software. The customer was so far away from the developer in the food chain that even simple things could become overly complex.
Whatever the project you’re working with, keep it as close to the fundamentals as possible. Keep it really simple.
People grow up to be skeptical about everything. People need proof.
My project will come to conclusion the day it has enough believers. So my question is:
What would it take for you to believe?
This is my open challenge to everyone reading my blog. Think of an additional challenge that would convince you about the huge potential in this project. The challenge can be basically anything:
- What would you like me to do?
- Who would you want to join me and why?
- Where should I present myself?
- When should I have something done?
- or something else even loosely related to the task of making a million.
Think of it as reality TV where you can affect the story.
Drop a comment and tell me what you need. It could change both of our lives.
In my earlier post “It’s just a game” I briefly touched the idea of life being a game.
Game development guru and professor Jesse Schell takes the idea even further. He presents a set of rules how the game could work. His whole presentation in DICE 2010 is available here:
DICE 2010: “Design Outside the Box” Presentation
It takes almost 30 minutes but I bet it’s worth every minute of it. In Schell’s game everything we do in the real life becomes a part of game system where everyone and everything is scored. He sees this as the inevitable future and ends his show by asking:
Who in this room will lead us to get there?
In my opinion, it’s not the question of getting there. We already are there. The question is how do we get out?
Our real world is a game where the money is the score. And you’re already playing the game whether you wanted or not.
The only universal end result seems to be that the game sucks with this scoring system. Just ask anyone who ever made it to the high score list.